using QFramework;
using QGameFramework.QConfig;

namespace QGameFramework.Events
{
    public struct OpenUIEvent
    {
        public UIFormEnum UIForm;
        public UILevel UILevel;

        public OpenUIEvent(UIFormEnum uiForm, UILevel level = UILevel.Common)
        {
            UIForm = uiForm;
            UILevel = level;
        }
    }
}